The Minimax Algorithm – Explained
Do you want to learn more about the Minimax
algorithm? We share everything about the Minimax algorithm with a complete
explanation right here.
The Minimax algorithm is a powerful strategy used in game
theory and artificial intelligence to find the best possible move for a player
in a game. It is widely used in games ranging from simple ones such as Tic Tac
Toe to complex games such as Chess.
How
Does It Work?
The basic idea behind the Minimax algorithm is to
evaluate the possible outcomes of a move and choose the move that maximizes the
player's chances of winning or minimizes the opponent's chances of winning.
This algorithm works by assuming that the player and the opponent are playing
optimally and
Minimax
Algorithm in Tic Tac Toe
To apply the Minimax algorithm to Tic Tac Toe, we start
by creating a game tree, where each node represents a possible move
We then assign a score to each leaf node of the tree,
representing the outcome of the game if both players played optimally. For
example, if the leaf node represents a game state where the player wins, we
assign a score of +10
Now, we work our way back up the tree, computing the
scores of each non-leaf node by taking the maximum of the scores of its child
nodes if it is the player's turn
In Tic Tac Toe, the Minimax algorithm will always
guarantee
This algorithm is recursive. It works in the following
way:
Al All current moves are considered
2. All
opponent moves for each move are considered
3. Back
to step 1
4. This
is done (theoretically) until the game ends i.e., all possible choices are
considered.
While this may be possible for a simple game like
tic-tac-toe, there are literally way too many choices possible in games like
chess. In this case, we add the depth parameter so the algorithm stops after
considering some number of moves (depth). This is necessary to add because
otherwise, the computer might just think forever!
For example, Claude Shannon calculated that there are 10120
possible games of chess. There are techniques to reduce this number such as
alpha-beta pruning where a leaf node of the tree is permanently cut off if the
next optimal move is worse for the computer than some other choice. Still, even
the best chess engines (stockfish) at the moment ‘only’ think about 30 moves
ahead on an average CPU.
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